25 March 2009

Grammar : Syntax


Drawings and designs both have to revised at some point in each of our iarc classes. In studio, we are designing a 3rd skin. As we go through the process of design, we alter different parts of our design in order to have a successful design. We also do this in drawing and drafting. Our first drafts may need to be done over in order to achieve the best outcome.


An audience listens and participates in what is being presented to them. Last Friday, Khoi Vo came to speak infront of audience that I was a part of. As he was presenting his slide show the audience listened to what he had to say. At the end, the audience approached questions and comments in order to understand and engage in his presentation.



Character helps to define a person, place, or thing. The person we try to be describes our character. A designer in itself is an example of a character trait. In the work that is accomplished by a designer shows character of the piece as well as the designer. Certain attributes to buildings such as columns or domes add character.



In studio, we transition into different steps in the process of design. We start at the basic step with brainstorming and gathering materials. We then go further to transition that into a drawing and model. Each transition goes further into the design to produce the final product. The transition is also important to have a purpose for your design.


In drawing and drafting, we use datums in order to construct lines which form a design. A datum can be a line or point. It is a reference to help decide where the correct location of a line should be. Datum's do not have to be visible, they are usually just a guide to help create the image.

As designer's, we use these words in our work everyday to have a more successful design. We revise and alter to have a better design. We have a certain process we go through in order to get the final product as well. Character is put into our designs to represent the character of ourselves. We also show character to our audience by the way we present our work.

18 March 2009

P Week


Periphery is the external boundary of something. This could be the outer edges of a building or even a boundary surrounding a building. In studio we worked with the periphery of a portal: panel. My group created a design that related back to the history of the Lion’s Gate as well as with our past projects from studio. By using what we had, we focused on key points to get the purpose of the boundary across to our audience.


In Stoel’s class we turned in a portfolio for our midterm. This contained a collection of work that we had done so far within the semester. The work consisted of floor plans, sectional views, elevations, and other drawings relating to furniture and buildings. Stoel was able to see the strengths and weaknesses of each individual by this process.


Process is the way designs are created. Any job in the real world has a particular process they go through in order to achieve a successful final product. In studio this week, we wrote a paper on the relation between story and design process. The way they are put and brought together are very similar in the term of process. It starts by brainstorming, having successes and failures, getting others involved, and finishing with the final outcome. With Suzanne, we went through a process to get to the presentation of our building from campus. We started out by doing multiple drawings and getting critiqued. We would then redo them and create new ones. Once they were completed, we decided a layout for a presentation board so that we can now present our final product.


Now that we are back from spring break, we are working on perspectives with Stoel. We learned to draw objects in one and two-point perspectives. These drawings let the viewer see different angles and images of the object desired. In these perspectives we were taught with proper technique by using proof. The proof shows that the measurements are exact and are located where they need to be.


A professional knows what their work is about as well as being good at what they do. At High Point University we had the chance to listen to a real professional, Julian Alexander. He is a first American male designer to ever create his own fabrics for his clothing and designs. We learned how he began and how he got his inspiration. He was very knowledgeable in the design aspect. He is a success because he is not only good at what he does, but knows how to please his clients.



05 March 2009