25 February 2009

24 February 2009

Voices


http://www.metricconversion.us/metric-english-400.jpg

METRIC

The metric system is universal. Interior architects/designers measure everyday in order to make things accurate and correct. In our classes we have been measuring rooms, models, plans, etc. We do this in order to have correct measurements for various reasons such as positioning of objects. By having the right measurements we are able to make scale models and figures in order to test ideas and work out any problems.

PRECEDENT

Precedents are used in order to feed off of and to build your own ideas. Precedents can be people, objects, buildings, etc. They serve as examples of work that are in effect. I have used several different precedents for projects throughout the past couple of years. Last year I did a precedent study in Patrick's class on the Baths of Diocletian as well as on our twig project in studio. I used a bridge to represent as a precedent for my creation of 12 twigs. Another example in everyday life of this is the United States Capital building. The Capital building was built off the idea and creation of the Roman Pantheon. It includes the large dome as well as using the columns in the front.


http://www.destination360.com/europe/france/pantheon.php





PRESENCE

The presence of something is the state of being present. Suzanne has taught us that in order to get more details and a better drawing of something is to be there drawing it physically. This is better than taking a picture where you cannot see it as 3-deminsional as it really is. We have done that this past week by drawing certain buildings on campus. I have been drawing the Curry building and have been present at my location to get a better drawing. We also did this with the drinking and drawing project with Suzanne. We were told to go out to places such as a coffee shop and draw what we saw.



MOMENTS

Capturing moments of something is important to feel the meaning of what is created. By using thumbnail sketches, we have captured moments with our 3-deminsional black and white objects. We also used this same approach last year with our cell phone and stick project. Even in our personal lives, we like to celebrate important moments to us. Usually we do not remember a whole story or time, instead, we remember moments.






DUALITY

We looked at duality with our models that we have made as well as with our fairytales. Most ideas and creations have multiple dualities in order to serve their purpose. The more there are the more functional and successful the design is. We see this in good design within a home. The more ways a room is functional, the better. By doing this, more people’s needs are met and the room is successful.



Designs use a variety of techniques and ideas. We begin my being present at a certain place. This brings ideas to the designer and serves as a precedent. We then measure out what we are wanting to create and find a certain scale for the design. The more we get into it we create moments and duality to help enhance what we are creating.

10 February 2009

Opus Week 3


SCALE

In both Stoel’s and Suzanne’s classes, we have been learning about scale drawings. I have been making scale models of Pat’s furniture as well as a scale figure of Pat. In my sketchbook this week, I have drawn 50 gesture scale figures. We practiced drawing people to scale in class as well.

UNITY

Everything that we do in design revolves around unity. In order to keep things understandable and organized, everything needs to relate back to each other. This has already seen this semester with drawings and such. In Suzanne's class we have learned about scale, vignette's, water colors, etc. and are using these techniques to enhance our work in drafting and studio.

We have drawn several images of sections this week. We did one in small groups and another by ourselves. The group section was of a type of wall, ours in particular being a log cabin wall. Individually, I made two sections of Pat’s furniture. The section view is the view if you were to slice your object in half. This allows you to see the unseen that is inside or between the object.













BOUNDARIES

Buildings, objects, humans, etc. are some of the boundaries that we see in ancient times. In history and theory, we have been learning about the pyramids. There are different types, but they all serve a similar purpose. They let the outside know their boundaries of where they can cross and where they cannot. For example, Khufu is a pyramid that is mostly closed with no openings unlike Hatshepsut. There are more statues and guards to let the public know its boundaries. Temples are also similar to this. The Temple of Amon at Karnak serves this purpose as a boundary as well.


http://www.holidayheadquarters.ca/images/Destinations/Asia_africa_Mid_east/Egypt1_Great_Pyramids.jpeg


VIGNETTE

A vignette is a drawing of a certain area. It is not the whole image; it leaves stray lines letting the viewer know there is more within the area. Lately, we have been drawing many vignettes. This week we have concentrated more on the scale within our vignettes with Suzanne.



Scale, unity, section, boundary, and vignette all tie together to serve as a whole. Within each class we have, we see each one of these words being used. Some ways are similar to one another, but some are also used differently in the classes. Every day, we hear these words being used. So far in every project we have had, we have made use of these five words.

04 February 2009

Scale Vignette's


By: Szaza



By: Walt Taylor



By: Stephen Gardner


By: Stephen Gardner


By: Nina Johansson