11 February 2009

Pat's Furniture

Section



Elevation



Plan

Drinking & Drawing

Starbucks


Barnes And Noble



Cafeteria




Taking it literal...






10 February 2009

Opus Week 3


SCALE

In both Stoel’s and Suzanne’s classes, we have been learning about scale drawings. I have been making scale models of Pat’s furniture as well as a scale figure of Pat. In my sketchbook this week, I have drawn 50 gesture scale figures. We practiced drawing people to scale in class as well.

UNITY

Everything that we do in design revolves around unity. In order to keep things understandable and organized, everything needs to relate back to each other. This has already seen this semester with drawings and such. In Suzanne's class we have learned about scale, vignette's, water colors, etc. and are using these techniques to enhance our work in drafting and studio.

We have drawn several images of sections this week. We did one in small groups and another by ourselves. The group section was of a type of wall, ours in particular being a log cabin wall. Individually, I made two sections of Pat’s furniture. The section view is the view if you were to slice your object in half. This allows you to see the unseen that is inside or between the object.













BOUNDARIES

Buildings, objects, humans, etc. are some of the boundaries that we see in ancient times. In history and theory, we have been learning about the pyramids. There are different types, but they all serve a similar purpose. They let the outside know their boundaries of where they can cross and where they cannot. For example, Khufu is a pyramid that is mostly closed with no openings unlike Hatshepsut. There are more statues and guards to let the public know its boundaries. Temples are also similar to this. The Temple of Amon at Karnak serves this purpose as a boundary as well.


http://www.holidayheadquarters.ca/images/Destinations/Asia_africa_Mid_east/Egypt1_Great_Pyramids.jpeg


VIGNETTE

A vignette is a drawing of a certain area. It is not the whole image; it leaves stray lines letting the viewer know there is more within the area. Lately, we have been drawing many vignettes. This week we have concentrated more on the scale within our vignettes with Suzanne.



Scale, unity, section, boundary, and vignette all tie together to serve as a whole. Within each class we have, we see each one of these words being used. Some ways are similar to one another, but some are also used differently in the classes. Every day, we hear these words being used. So far in every project we have had, we have made use of these five words.

04 February 2009

Scale Vignette's


By: Szaza



By: Walt Taylor



By: Stephen Gardner


By: Stephen Gardner


By: Nina Johansson

Opus Week 2



ILLUMINATE

This past week, we were introduced to something new in Suzanne's drawing class. We learned that water colors help to highlight what we are drawing. It helps to add dimension to the drawing as well as brighten up the picture. The water colors help to create light into the picture to help enlighten what is seen.


IDIOM

An idiom is a phrase whose meaning cannot be determined by the literal definition of the phrase itself, but refers instead to a figurative meaning that is known only through common use (http://en.wikipedia.org/wiki/Idiom). We worked with idiom's this week that dealt with our fairytale's. We had to create an artifact due to inspiration of our fairytale, and not the exact literal meaning of the story. By doing this we learn to go beyond the obvious.
In everyday life, we also use expressions that are considered idioms. Every time I talk to Carlos, he does nothing but make me laugh. I always say, "Carlos, you crack me up". This is not a literal statement, but an expression that I use.



MATERIAL

Different materials were used to create everybody's unique artifacts. For example, I used a black mesh fabric to sew together a garment. Hope used a plastic mask and feather's to create her artifact. We are also learning about different material's that are used to create different types of walls. My group is researching on log cabin walls. We have learned so far that some log cabin's use insulation, and some do not. Other material's used to create walls may be stone, brick, glass, etc.






COMMODITY, FIRMNESS, & DELIGHT
These three words are a prime example of the power of three. They are also the three main characteristics architecture in order for it to be considered "good architecture". Sir Henry Wotton says, "In architecture, as in all operative arts, the end must direct the operation. The end is to build well. Well building hath three conditions: commodity, firmness, and delight". Commodity describes the function of the building, firmness is the structure of the building and how well the building holds (years, decades, etc.), and delight deals with the aesthetics and appearance. If all three fit, it is successful architecture. There are many structures that reveal all three characteristics, especially years and years ago. We have pyramids that meet the requirments as well as temples. A piece of architecture that fits commodity, firmess, and delight in my eyes would be the National Cathedral, both interior and exterior.






http://archirecord.blogspot.com/2008/02/americans-top-5-favorite-architecture.html

This whole week, we have been learning about looking beyond the obvious. Through this we use our imagination to create unique designs in a non-literal way. We have gained several different techniques that we can incorporate with what we do. We also learned about characteristics that we should look for in buildings/architecture to determine it's quality of being. Each word ties together as a whole within interior architecture. All are components of what we have to do and use in order to design.

27 January 2009

Imagine:Design::Tell:Story



STORIES:

Almost everything in life tells a story. You look at each person's desk in the studio and it describes a little about who they are and what they like. From this past week I have seen several stories through artifacts, fairy tales, Pat’s piece of furniture, “Midsummer’s Night Dream”, religions, and dress. I have seen stories mostly through dress this week from my psychology of dress class. The way someone "dresses" themselves tells a story about who they are.


ARTIFACTS:

This week we have seen several different artifacts in Design history and theory, as well as in everyone's opus from Suzanne's class. These artifacts have a special meaning and purpose behind them either to someone or a group of people. A cross is not only an artifact to me as an individual but as well as to the Christian family.




MULTIVIEWS:
We see multiviews of objects, stories, people, and other things to get a different picture and understand of things. I have seen several multiviews in the movie we watched, "Midsummer's Night Dream" through people. I have also seen it in drafting for Pat's piece of furniture by doing multiview drawings. By recognizing there are different views, we get a better picture of what we need to be seeing and analyizing.





















CYCLE:

In our history and theory class, we have been learning about the cycle of reusing ideas from the past. Not only buildings, but furniture and color patterns all repeat theirselves at some point in life. This happens for different reasons, just like history in the United States. It is important to realize and learn this for future purposes and success.




TRANSLATION:

In studio this week, we have had to do a lot of visuals from text. Our fairytales produce different moods, colors, textures, pictures, etc. Through this we have to translate what our views are onto a board and create an artifact. This helps with our creativity and product making. We are able to translate thoughts, ideas, and images from our minds to create something visual and physical.




THROUGH THE ENTIRE WEEK, WE HAVE SEEN STORIES, ARTIFACTS, MULTIVIEWS, CYCLES, AND TRANSLATIONS. ALL FIVE OF THESE TIE TOGETHER BY TELLING STORIES. NOT ONLY IN MY INTERIOR ARCHITECTURE CLASSES HAVE I SEEN THESE WORDS BEING USED, BUT ALSO IN RELIGIOUS STUDIES AND PSYCHOLOGY OF DRESS. THE WORLD AROUND GIVES US DIFFERENT IDEAS AND THOUGHTS TO CREATE AND IMAGINE DIFFERENT DESIGNS. THESE DESIGNS THAT ARE CREATED TELL STORIES.

CITATIONS:

http://hubpages.com/hub/bodymodificationsmodify

www.onlineathens.com/photo/archive/2006-40.shtml

www.freefoto.com/preview/05-08-10?ffid=05-08-10

http://www.mediablvd.com/forums/index.php?act=calendar&code=showevent&calendar_id=7&event_id=573

http://home.howstuffworks.com/how-to-identify-antique-wooden-furniture-for-refinishing.htm/printable